These powers fall in three general categories: Neutral, Light, and Dark. Most significantly, the game features the much desired lightsaber.Īs the player progresses through the game, Kyle gains Jedi abilities, known as Force Powers. Many are similar, if not identical, to the weapons in the original Dark Forces, although Jedi Knight introduces a few new weapons such as the Wookiee Bowcaster. Most have both primary and secondary modes, and some can be "charged" to fire more shots, be thrown farther, etc. These are highly varied and each suits a generally different situation. In early missions he depends entirely on standard weapons, of which eight are ultimately available. Kyle Katarn starts the game as a mercenary with no knowledge of The Force. Jedi Knight made use of a significantly more powerful game engine, which provided fully 3D environments, fully-submersible water, and the like. The game is heavily plot-driven, with elaborate missions, a large variety of settings, and an emphasis on puzzle-solving in addition to defeating enemies. Jedi Knight built on the single-player tradition begun with Dark Forces.
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